![]() ![]() ![]() Weapons like the AT4 tap out at 300 meters for a point target. The reusable launchers offer specialized anti-armor troops a greater range, which with the Carl Gustav is out to 1,000 meters with HEAT rounds. ![]() These weapons can tailor rounds for different purposes outside of just taking out tanks they can also be used as anti-bunker, anti-structure, and for more. Marines at first chose the SMAW rocket launcher but recently converted to the Carl Gustav. The Carl Gustav saw wide adoption by the U.S. Most nations models are based off the M3.Weapons like the Carl Gustaf Recoilless rifle and the SMAW offered potent 84mm rounds.The Soviet and Guest model are based off the 53-K.The Anti Tank Gun is the first unit the player will get that has Ambush and requires no nuggets.The unit is composed of a single gun with a soldier that has a distinct model.īy being a beginner anti-vehicle unit, it starts with restrained movement and a cannon but are prone to any attack especially against units that have substantial firepower.Īnti-Tank Guns are an expendable but slow anti-vehicle unit for beginner campaigns and missions, being most effective when used against unsupported units.Īnti-Tank Guns have a slight amount of defense, this allows them to be protected from small arms fire are still prone to enemy vehicle attacks, its low movement poses a great problem as in majority of missions you are attacking and not defending, thus making this unit more effective in early campaigns.īy possessing the Ambush perk, Anti-Tank Guns can also be utilized to prepare more damaging attacks against infantry by being stationed beforehand. Cannot attack and move during the same turnĪnti-Tank Guns are the first anti-vehicle unit with armor-piercing capability. Excellent against enemy armored vehicles. ![]()
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